Abstract: The implementation of dynamic and realistic weather systems in video games represents a cutting-edge ambition in environmental simulation and player immersion. This review article ...
This repository contains a reduced-order structural dynamics workflow for high-rise buildings subjected to earthquake loading. The implementation uses a bending-shear coupled multi-degree-of-freedom ...
Abstract: We propose a complete system to enable progressive coding with quality scalability of the mesh geometry, in MPEG’s state-of-the-art Video-based Dynamic Mesh Coding (V-DMC) framework. In ...
Wearable assistive devices such as ankle-foot orthoses (AFOs) or exoskeletons are commonly evaluated using musculoskeletal simulations, yet the interface between device and body is typically ...
extract only deforming bones into a clean reduced armature, generate or update proxy meshes from selected pose-bone chains, generate/update a cage rig from mesh, multi-select and mix vertex groups ...
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